e.ux

Eric Schrage: User Experience Architect

1

Know the user

Interview users and observe them working in their environment. Establish a relationship for prototype evaluations. Gather data on user experience levels, goals, pain points, document as personas and scenarios.

2

Design on Paper

Kick off collaboration with teammates by starting with wireframes. Capture engineering input, perform quick revisions and establish a preliminary plan with sketches, wireframes, and sitemaps.

3

Prototype, Test, Iterate

Explore the technical medium and increase your expertise. Start early so you are not afraid to throw away prototypes. Usability test with users to get feedback. Iterations help to mature the design and the technology.

Architect?

I use the term 'architect' in lieu of 'designer' to highlight my ability produce high fidelity prototypes, program, and consult on UI technologies. I've worked within Java, .Net, and Flash Builder projects in waterfall, iterative, and agile development processes.

Recent Work

Scripting

I develop mostly in jQuery/jQuery Mobile with substantial experience using ActionScript 3.0. I have extensive experience with progressive enhancement and accessible design.

More Examples

Interests

Besides Web design, I also have experience designing products, creating games, 3D modeling, composing and producing music.

Other Designs and Interests

Ux Origins

My Ux journey began as a programmer when I started reading books by Nielsen, Norman, and Cooper. I snagged a position in the usability group doing wireframes, heuristics, and usability tests. After feeling limited by our technical support, I got into scripting and html. I pulled in visual and interaction design by getting a Master's degree at SCAD.

More About

Education

  • BS CSE University of Notre Dame
  • MA Interaction and Game Design SCAD

Work History

  • Ford Motor Co 98-08
  • General Dynamics 08-Present
  • Net Business Consulting 10-Present

Affiliations

  • IxDA Phoenix
  • AIGA

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